THE
HEROES:
- Anton
Loyalar: Oeridian Paladin of Heironeous
- Coppyr:
Halfing Monk
- Eli Pendar:
Flannish Cleric of Pholtus
- Tharn: Dwarf
barbarian of the Fireforge clan
Upon
defeating the ogre and hobgoblins guarding the entrance to the dungeons below
the Temple of Elemental Evil, the heroes descend into the well to join their
companion Coppyr, who had hidden below and taken out two hobgoblins who had
tried to get reinforcements. However,
when they get to the bottom, they find Coppyr acting strangely, speaking in a
monotone voice, urging them to follow him because there were others down here
looking for them and that he knew another way in. The heroes were unsure of what to make of
this and after trying to snap the halfling out of it unsuccessfully, they
decide to take him back up the well.
Once at the surface, Coppyr snaps out of the trance he seemed to be in
with no recollection of it. Upon
descending again, Coppyr once again succumbs to this strange trance, again
urging the heroes to follow him to a secret entrance. The heroes decide to chance it, since there
were sounds of others in the tunnel, and they follow the halfling down the
shaft to a rough area. The entranced
Coppyr points at a rough patch of wall and, upon inspecting it, the wall
crumbles to reveal another rough tunnel, clearly not dug by humans or
humanoids, but by some kind of burrowing creature.
Tharn
leads the way in to the tunnel, as his kind has a better sense of direction
when underground, and they proceed to follow it until they reach an end that
leads up into a dark room that Tharn believes to be part of the dungeons under
the Temple. Coppyr, who has now snapped
out of his trance again, looks into the room with his magical goggles and sees
an enormous insect-like creature feeding on the remains of a giant spider. The heroes throw caution to the winds and
attack the creature, which Tharn identifies as the subterranean terror known as
an umber hulk. They fight the beast
until it drops, but before they can rest, they hear sounds coming from an
adjoining hallway. They hide and see
goblins in the hallway excitedly talking amongst themselves about the now dead
umber hulk. Luckily the goblins don't
enter the room, but they instead run back to alert their companions. The heroes take this opportunity to gather up
a few things they find on the floor and to enter a door on the southern end of
the room. Within they find a jail filled
with about a dozen people and a hobgoblin standing guard. The hobgoblin was shocked to see the heroes
enter and he attempts to fight them, but falls quickly to the heroes' might.
The
heroes then calm the prisoners down to avoid alerting the goblins to their
presence. The goblins, now numbering
nearly two dozen, filed into the umber hulk feeding chamber and start playing
on its carcass. The prisoners tell the
heroes that the hobgoblins and bugbear bring new prisoners in periodically and
take others out to be sacrificed at the elemental temples. Worried that more hobgoblins could be on the
way, the prisoners urge the heroes to get them out, but with the numerous
goblins in the other room the heroes look to the other two exits from the
jail. One exit is the one where the hobgoblins
usually enter, bringing more prisoners or taking them away, so that way did not
seem very safe. The other exit was
unknown and the prisoners say the hobgoblins never go in or out that door. So the heroes open the door and find a short
hall with two more doors; one unadorned and the other bearing the symbol of the
Knights of the Hart. This intrigued
Anton and he proceeded to open that door.
The room
beyond is revealed to be a lavishly tiled tomb bearing a stone sarcophagus in
the center. The sarcophagus, made of
white marble, is carved with symbols of the Knights of the Hart and the
Heironeous religion, including what appears to Eli's trained eye, to be some
glyphs of warding of evil creatures. The
heroes decide this is as safe a place as any to hide the prisoners as they rest
from their recent fights and they bring them all into the crypt.
While
resting, Tharn notices a chip from the lid of the sarcophagus, which comes from
the sword that adorns the majority of its surface. That's when they notice that the stone the
sword is carved from doesn't seem to be the same as the rest of the sarcaphagus
lid. They find where the chip came from
and within the hole they see the glint of metal. They begin scraping the stone off, finding
that it is a much softer material that was painted to look like the marble of
the sarcophagus, and underneath the material is a real sword. Anton carefully brings the sword out and it
blazes to magical life in the knight's hand!
Anton immediately recognizes the sword as Fragarach; the famous sword
wielded by the missing Prince Thrommel.
The
heroes immediately decide to open the sarcophagus to see if Thrommel is within,
but they find a horrific sight; a desiccated corpse lies upon the lavish
velvety interior. A wooden stake is
embedded in the chest and fangs protrude from the mouth. Anton confirms this to be Thrommel, having
seen him as a youth, but somehow the noble knight has been turned into a
vampire. The once handsome, vibrant
knight who always wore the bright colors of the order has now been reduced to a
darkly clad undead monster.
However,
as Coppyr jumps up to get a look at what everyone else is leering at, he says
that he sees a normal human inside.
That's when they all realize that an illusion has been cast upon the
body and they decide to pull it out of the sarcophagus. Once they do, the glammer breaks and they see
the prince as he truly is, and they find that he lives! The prince awakens from whatever stasis he
had been placed under and is very confused, asking where he was, who these
people are and many more questions.
Anton explains to the prince that he has been missing for 10 years,
having been abducted from his chambers the night before his wedding, and that
he was presumed dead. The prince was
shocked to hear this, but quickly accepted the facts and regained his noble
composure and mantle of authority. He
tells the heroes that they must get these poor people out of this vile place
and they all begin planning how to proceed.
End of
session.