Friday, December 22, 2017

OLD SKOOL CAMPAIGN DIARY - STORMING THE MOAT HOUSE, PT 1

The Heroes: 
  • Anton Loyalar: Oeridian Paladin of Heironeous
  • Coppyr: Halfing Monk
  • Eli Pendar: Flannish Cleric of Pholtus
  • Tharn: Dwarf barbarian of the Fireforge clan
Guest Star: 
  • Elmo: Warrior of some kind
The heroes, along with the rest of town, are shocked at the destruction of Burne and Rufus’ tower.  Many know that the town council had been summoned there just within the hour and now many fear that they are dead, including the wife and daughter of Ostler Gundigoot, who rush out of the Welcome Wench, running towards the scene.  The heroes, too, make their way there and find that the upper two stories of the tower are gone, blasted away and crumbled down to the base of the tower. 

The people look to the heroes for direction and they begin to try and clear the rubble from the tower’s first level, but the sheer amount of stone and timber that chokes it makes the work dangerous and nearly impossible.  From the crowd, one large man emerges and starts screaming in anguish, “PA!  PA!!!”  He digs at the rubble, moving large boulders with ease, but causing the unstable mass to become even more unstable.  The heroes and others pull the man back before he makes a dangerous situation worse.  He falls to his knees sobbing, calling out to his pa, who was evidently in the tower.  The townfolk know the sobbing man to be Elmo, the son of the town’s militia leader Otis.  Elmo is also known as the town drunk, spending much of his time drinking in the Welcome Wench or passed out in the street or an alley.   Elmo pulls himself up, shrugs off the consoling townfolk and storms off into the crowd.

The heroes tell the crowd that it is too late and too dark to attempt to get into the tower remains.  They instruct the townfolk to return in the morning to start work on clearing the rubble.  As the crowd disperses, the heroes see Elmo marching down the street towards the moat house.  He is dressed in studded armor and bearing weapons.  They intercept him and convince him to wait until morning and accompany them to make Lareth and his minion pay for what they did.  Elmo reluctantly agrees.

The following morning, the heroes find Elmo waiting for them and the group heads off towards the moat house.  Tharn prods Elmo a bit on his background and learns that the big man had gotten himself mixed up with some bad people and ended up doing some things that he deeply regrets, to the point that he began to drink himself to death.  He also mentions that he and his friends used to explore the moat house when they were younger, even though it was off limits.  It was abandoned then, but Elmo knows of a secret way in that leads into the dungeons.  He takes the heroes into the swamps and to a hill that has a concealed door built into it, which he opens to reveal stairs leading down.

The group follow the big man down the stairs and into a long, stone passageway.  Eventually they see lights where torches have been lit, suggesting an occupied area.  Elmo says that there are a series of rooms up ahead and the passage also continues off diagonally to another part of the dungeon.  Coppyr sneaks ahead invisibly and hears someone moving behind the door leading to the rooms Elmo mentioned.  The rest of the group catch up to Coppyr and Tharn tries to smash through the door, but finds it sturdier than he anticipated.  He and Elmo try again and together the door breaks, but the initial attempt alerted the people on the other side, who move to attack!  Crossbows hum with bolts being fired while Elmo and the others force their way into the hall to attack the thugs.  Several more appear from the rooms beyond the hall and the fight gets difficult.  A leader shouts directions, suggesting this group has tactical training.  But the heroes, along with Elmo, manage to fight their way in and kill most of the thugs.  The last two surrender and, after some prompting, offer up that Lareth is elsewhere in the dungeon with his entourage, speaking with the gnolls and bugbears he recruited to his cause.

The heroes pause here, catch their breath, heal some wounds and figure out their next move.

End of session.

Tuesday, December 19, 2017

OLD SKOOL CAMPAIGN DIARY - PRISONERS OF THE MOATHOUSE

  •  Anton Loyalar: Oeridian Paladin of Heironeous
  • Coppyr: Halfing Monk
  • Eli Pendar: Flannish Cleric of Pholtus
  • Tharn: Dwarf barbarian of the Fireforge clan
The heroes search the area the zombies were inhabiting and find a couple of storerooms that have been in recent use, filled with fresh supplies, weapons and armor.  They search more of the area and find a torture chamber with blood drippings that seem to lead to a wall.  Eli finds a secret door and a passage behind the wall.  Before investigating that, they proceed through a large door through a room to another large door and find an ogre within.  The ogre threatens them until they don the cultist cloaks they found in one of the storerooms.  They try to get the now confused ogre to open the door leading out of his room, but he refuses saying the Master told him to open the door for no one but him.  The heroes get tired of dealing with the simple-minded oaf and attack, killing him and taking the key that he had tied to his…body. 

Behind the door they find a prison with two cages. Within one is the wizard Spugnois and a gnome.  In the other is an emaciated, bearded human man.  They let the prisoners out and find that they have all been tortured and are in no shape to travel.  They do learn that the bearded one is Sir Thomas Tabert, one of the knights that was assigned to guard Prince Thrommel and went missing at the same time the prince did.

The heroes decide to explore the hidden passage, fearing a wounded person may have been dragged in there.  Within they find tunnels that lead to an ancient crypt, and within are several ghouls gnawing on bones.  Anton’s light gives the group away and the ghouls attack, greatly desiring fresh meat.  The heroes fight in the cramped tunnel believing it to protect them from being surrounded by the ghouls, but the creatures surprise them by climbing the walls and ceiling to get to them.  But the heroes are still able to defeat the creatures.  They explore the crypt, but find nothing but old caskets and another tunnel.  They follow the tunnel which leads to the ghoul’s nest, where they find several valuables.

Returning to the prison, they decide to take the prisoners out of the moat house and back to Hommlet to get them proper care.  They take Sir Thomas to Burne and the mage takes the man and tells Rufus to summon Canon Terjon immediately.  He urges the heroes to continue to clear out the moathouse.

The heroes take the other wounded ones back to the Welcome Wench.

Session ends.

After Session Cinematic Interlude

The following occurs after the heroes leave the moat house dungeons.  During this interlude, your character's actions are on DM auto-pilot.  You will resume control after these events unfold.

Zert moves through the hallway, passing the bandits and mercenaries that have been recruited by the master over the last several months.  Humans, thankfully, not the demi-human scum that are quartered in the other part of their hide-out.  Zert’s destination is his master’s chambers and when he arrives at the door, he looks himself over to ensure he is presentable.  Lareth is a stickler for appearances and Zert learned the hard way that if he did not present himself properly the master would be more difficult to deal with than he already was.   “The master;” Zert hated calling him that, but Lareth insisted.  Zert’s true loyalty was to a higher being, a MUCH higher being, but Lareth was in charge here, as deemed by the one closer to his TRUE master, so he has to go with it. 

A slight rap on the door and a soft voice from behind it beckons the warrior in. 

The well-lit chamber was well furnished, much more so than the soldier’s quarters or any other part of the dungeon.  The master stood before his mirror, where he normally stood, admiring himself.  He was tall, slender in build, but Zert knew that this belied the master’s strength.  His long, white hair flowed down his back in stark contrast to his purple silk shirt.  The master’s skin was very dark, almost perfectly black, as was typical of his kind. 

“Well?”

 Zert straightened himself and looked at the master’s reflection where he was being gazed upon by the unnerving lavender eyes.  “I just returned from the ogre’s room and found him dead.  The zombies have been destroyed as well and it appears the group responsible also went into the crypt and killed the ghouls.  This is a formidable group, master.

“Tell me something that isn’t obvious, fool!  Of course they are formidable; how else could they have survived the assassin and still not be deterred by his attack.  This group is different.  Driven.  My pets report that they have a fledgling knight, a priest of the light, a dishonored dwarf and an off-world halfling, all of no small skill.  We we will need to stop underestimating them.  Alert the agents in Hommlet to enact Phase Two tonight.”

“Tonight, Master?  But, we’re not ready, we haven’t collected nearly enough for the Temple…”

“TONIGHT, Zert.  I have tolerated their interference long enough.  The Mistress, and her children, demand retribution.”

Zert sees a big, ugly black spider crawl over the master’s shoulder and stare at him with its multiple bulbous eyes.  He could see movement all over the room’s shadowy corners, on the ceiling and walls, and under the bed’s covers, as more the creatures lingered near their THEIR master.  Zert gulped nervously.

“And I will have my revenge.  Irichi was one of my favorite pets.  They will pay for murdering her.”

 Zert responds, “Yes, master.”

“And Zert,” Lareth adds, “alert the guards in the event these fools survive the night.

Zert waited a moment to see if there were any further instructions, but only silence followed.  “Very well, master, we will enact Phase Two as you command.”  And with that, Zert gently shakes a spider off his boot and backs out of the room, closing the door behind him.

Lareth continues to admire himself in the mirror, but even more importantly, he admires the image of his Mistress, which appears to him in the same glass, silently summoned by her servant.   “What is your report, Lareth of Alzierarkakhan, son of Mahreen?”  Her voice was as smooth as a spider’s silk and just hearing it in his mind sent shivers of excitement through his being.  “Mistress Lolth, I am proceeding ahead of schedule.  The fools at the Temple are taking too long and our operations here are being jeopardized by overzealous adventurers.  It is only a matter of time before they convince the Vicount to take action.”

The smooth voice responds, “I trust your judgment Lareth, my beautiful servant, my Favored One.  You serve me as no other.  Ensure the Old One understands that my interests will not be delayed due to the incompetence of his minions.”  

“I shall, Mistress Lolth.”  Her image dissipates and Lareth is left with only his countenance remaining in the mirror.  He retires to his bed to alleviate the lust that his mistress left burning within him.

Terjon hastens his step behind the tall, burly Rufus.  He doesn’t like the warrior, but he recognized the stability that he and the insufferable Burne brings to Hommlet.  Rufus interrupted a service that the Canon was holding, which irriated him to no end.  The people of this town needed his guidance if they were to continue to hold to the Path of St. Cuthbert, and continue feeding his offering coffers.  But the matter seemed of great importance, as Burne and Rufus dislike Terjon as much as he them, so to summon him thusly was unusual. 

The two waded through the townfolk undergoing militia training and proceed up the path to Burne and Rufus' tower, entering and climbing the steps the meeting room.  Therein they find Burne and the individual that Rufus mentioned that needed Terjon’s attentions.  In addition, others from the council were in the room. 

“I was under the impression that I was to tend to an injured man, not that we were having a council meeting.” 
 Burne was at the meeting table with the others, including the village elder that leads the council.  He responds to Terjon, gesturing to the man on a cot being tended to by Burne’s servants. “You are, but the man in question is of significance to all of us.  This is Sir Thomas Tabert, one of the men abducted with Prince Thrommel.”

Terjon raises an eyebrow, nods and then goes to the injured man to administer St Cuthbert’s blessings of healing upon him.  When he’s finished he returns to the council, who are talking amongst themselves, and says, “Tabert’s condition is poor, but he’ll live provided he gets rest and food and water.”  The priest joins the others at the table.  “So, does he know where the prince is?”

 Rufus says, “No, unfortunately he says he’s been moved around to various outposts and is blindfolded every time, so he doesn’t know where he’s been.  He does, however, believe that the old Temple of Elemental Evil is reoccupied and is in the process of rebuilding its forces.  If that’s truly the case then we need to inform the Vicount immediately.  If Prince Thrommel is being held anywhere, it’s the most likely place.”

Burne shakes his head at that.  “I was there when the coalition of priests and mages locked the place down.  Powerful rituals were used to places wards on the temple to ensure that nobody could ever enter, or leave that structure.  There is no way that anyone could have re-entered, short of divine intervention.”

“Unless they burrowed their way in,” Oster states matter-of-factly. They’ve had a decade.  We should have finished them off when we had the chance.”

The elf druid Jaroo adds, “That is something that had not been considered.  The temple may be warded, but the grounds were not.  It would not be difficult to burrow below the temple.  Although they still may not be able to enter, they could potentially draw power from it from below…”

The large man named Otis speaks up.  “We were fools not to hunt down every last one of them.  We were satisfied with locking up their demon and trapping her inside the temple.  But the true threat was with whoever managed to make contact with the elemental princes and summon her to begin with.  We should have known this would come back to haunt us.”

The room burst out in discussion, with those defending and others condemning the decisions made and the actions taken during the Battle of Emridy Meadows and the following Seige of the Temple of Elemental Evil.  Burne smacked his staff against the side of the table to bring the meeting back to order.  “Regardless of what could or should have been done, the issue is the present and future, not the past.  We have a chance to find and save Prince Thrommel and to shut down this cult once and for all.  I suggest we contact the Vicount and begin planning…”

Burne stopped short when he heard a gurgled shout from the other side of the room.  Sir Thomas Tabert was sitting up and with his left hand he strangled one of Burne’s servants who was attempting to feed him.  Dead, the servant is tossed to the side and Tabert stands.  His stance is awkward, as though he were not in control of his actions, and indeed, Burne and Terjon could see the tell-tale signs of possession in the knight’s eyes, which were completely black.  Everyone at the table rose quickly, and those who were armed drew their weapons, while those with magical skill called to mind their magic.  A tense silence overtook the room for a moment until Terjon broke it by shouting, “Begone demon, lest I call upon St Cuthbert to cast you back into the Abyss to answer to your unholy masters!”
 The awkwardly standing knight cocked his head to one side and opened his mouth much wider than was possible.  The cracking of bone and sinew was heard as his jaw distended and a horrid voice, clearly not that of Sir Thomas, issued forth. “My patience has borne fruit for many of the architects’ of the demise of my plans sit here now in my view.  You were indeed foolish not to seek out my many minions, but doing so would have been an impossibility, for they are legion and growing.  But, know this now, fools; I work not alone in this endeavor, but have powerful allies and together we shall restore the might of the Temple of Elemental Evil, and the Elder Elemental Eye shall rise to destroy your Cuthbert and the other so-called gods he surrounds himself with.  A new order shall rise, and we shall reshape this world in Our image!”

No sooner than the last word was spoken than Burne let loose with a spell designed to hold the possessed knight in a grip of magical force to allow Terjon to perform an exorcism.  But the knight gestured off-handedly and the spell dissipates.  Terjon raises his holy symbol and fills the room with the brilliance of his faith.  The knight hisses and vomits forth a flood of spiders, which hit Terjon, knocking him off his feet and distracting him as he tries to free himself from the bites of the thousands of spiders carpeting him.  The warriors move to act, but before they can get to the knight, he raises his head upward, emitting an awful, unearthly moan.


Outside the tower, the people of Hommlet that are out and about hear the moan and look over to Burne’s tower.  Above it, a mass of black clouds billow forth from a singular point and extend outward to blanket the tower in their black shadow.  From the clouds a powerful bolt of green lightning bursts forth and strikes the structure, causing the stone and wood to explode violently outward in a brilliant flash.  Momentarily stunned, the people shake off the flash from their vision and look back to the tower to see it has become a smoking ruin.  The black clouds collapse upon themselves once again and the evening sky resumes it’s cool, autumn clarity.

Thursday, December 7, 2017

OLD SKOOL CAMPAIGN DIARY: BACK TO THE MOAT HOUSE

The Heroes:
  • ·         Anton Loyalar: Oeridian Paladin of Heironeous
  • ·         Coppyr: Halfing Monk
  • ·         Eli Pendar: Flannish Cleric of Pholtus
  • ·         Tharn: Dwarf barbarian of the Fireforge clan

Our heroes return to Hommlet and are told by Ostler that Burne is back in town and is interested in their offer to clean up the bandit issue.  The heroes then head over to Burne’s tower and meet with him.  Burne agrees to pay them a sum of 500gp to find the bandit’s nest and end the threat, provided they bring back proof that their leader has been captured or killed and if they will look for any signs of a missing collegue of his, Prince Thrommel.  The heroes agree and mention that they learned the leader is a Lolth worshipper named Lareth.  Although Burne did not know of Lareth, he was interested that a Lolth worshipper was leading the bandits and seemed concerned about the demoness’ ambitions and plans for the region.

After meeting with Burne, the heroes head back to the Welcome Wench behind a number of villagers that had just finished their militia training for the day.  Eli takes advantage of the crowd and begins touting the virtues of Photus.  He garners great interest and spends a couple of hours answering questions.  The heroes eventually go up to their rooms (convincing Ostler to let them use the missing Spugnois’ room) and settle down for the night.

At around midnight, after tossing and turning several times, unable to sleep due to Tharn’s incessant snoring, Eli hears someone walking around in the hall.  The movements sound suspicious enough for him to get out of bed to investigate, but he finds the hall empty.  He proceeds to walk the hall to see if Anton’s door was locked when he hears a creaking sound from inside.  He knocks on the door and Anton sleepily opens it.  That’s when a shadowing assailant attacks them from the darkness of the paladin’s room!  The would-be assassin presses his advantage against the two unarmed and unarmored heroes and manages to cut Anton with a poisoned blade.  Eli blasts the attacker with his holy power and drives him back, jumping out the window and escaping.  He wakes Coppyr and Tharn and they tend to Anton’s wounds, healing him with prayers.  The four decide to lock themselves in Spugnois’ room for the rest of the night.

The following day, the group heads out to the moat house to finish what they started before.  They take a different route, approaching the structure from another angle.  They find that the bodies they’d left behind have been removed and the place appears to be abandoned.  They head down the main stairs and into the dungeons below.
At the bottom of the stairs, Coppyr discovers a batch of green slime and warns the others.  Eli burns it with a spell.  This alerts the zombies, who begin attacking from the chamber beyond the stairs.  The heroes fight through the shambling corpses, destroying them all, then begin to explore the dungeon.


End of session.