Wednesday, June 21, 2017


The Heroes:
  • ·         Ecna Lubma: dwarf priest grudgebearer healer
  • ·         Gruntbelly: dwarf magician sorcerer wizard
  • ·         Kane Arroway: human warrior fighter sharpshooter
  • ·         Mathias: jotun jotun juggernaut spirit warrior

Our intrepid heroes spent the session in Crossings, where things are tense due to the flood of refugees coming in from the southern settlements along the Shield Mountains, and particularly from the province capital city of Sixton, where an orc horde has sacked the town in an ever-encroaching tide of violence spurred on by the rumored orc uprising in the empire and the new orc king, Drudge.  The militia has been called up, more citizens have been pressed into service, and the Inquisition (which was wiped out in the Katandramus incident) has been reinforced by a contingent of inquisitors that escaped (fled) from Sixton.  The streets of Crossings is patrolled at all hours by brown cloaks and inquisitors, martial law has been enacted and a curfew put into place. 

Despite these concerns, the heroes have their own business to deal with.  They continue to search for the man known as Nareesh, who was responsible for the theft of a jotun relic called the Fang of Ages, and is the reason for Mathias’ presence in the Northern Reach.  They also seek the Brotherhood of Shadows and the man they believe is leading them, the noble Katandramus.  In addition, an ancient vampire called Lucretia is stalking the city for some unknown reason. 

The heroes decide to check The Guild headquarters building and find it strangely quiet and locked up.  The brown cloaks and inquisitor on the nearby street say that the building has been declared off limits by the town council for suspected illegal activities.  They’ve searched the place and came up empty, but they suspect that there are secret hiding places within they haven’t found yet.  Taking this information, the heroes enter and find the place deserted.  They check room by room and find no occupants, but do curiously find crates and barrels filled with explosives in several rooms.  It is only when they reach the final room that they find an occupant – a lone clockwork man who greets them by shouting, “THE BROTHERHOOD OF SHADOWS OFFERS YOU TO THE DEMON LORD!!!”, then opens a chestplate, revealing a ticking clock that suddenly explodes.  The heroes, already trying to make their way out, are caught up in the explosion, but are able to exit the building before all of the explosives within ignite, bringing the entire Guild building down and showering the surrounding streets with debris.  The force of the explosion stuns the nearby brown cloaks and inquisitor.  Picking themselves up, the heroes leave here and go to pay the mayor a visit. 

In the Gavel district, where the city hall building is located, the heroes find the mayor in a town council meeting, so they decide to go purchase some items and return later.  As they are out, they find some strange writing on some buildings that the brown cloaks seem to be very busy cleaning up, which is an unusual task for them.  When they ask one what they’re doing, they are told that they’re not allowed to discuss it.  The writing that they read on the wall says, “Bring me the Eye.”  The brown cloaks don’t know what that means or who put the writing so far up on a nearly inaccessible part of the building.

When they return to city hall they are greeted by Kane’s sister, who is apparently the mayor’s secretary.  The mayor agrees to see them and proceeds to ask for their help in dealing with a threat to the city that needs “specialized skills” to deal with.  There is a monster that is abducting citizens from their homes in the night, tearing them apart, then using their blood to write a cryptic message on buildings; “Bring me the Eye.”  The mayor says that nobody knows what this means and they have been unable to discern what this creature is, where it lairs or if there is any type of pattern to who it takes.  Its victims have come from all districts in Crossings, from peasant to noble, and the creature has had no difficulty getting to these people despite increased security.    The heroes agreed to look into it, understanding that payment may be minimal due to the resources being spent on fortifying Crossings and taking in refugees.  The mayor did agree to see if she could find Nareesh for them, as she recognized the name when mentioned by Mathias and said that many nobles and dealers in town buy from the collector, as he seems to be able to acquire some rare objects.

The heroes decide to split up.  The cryptic message has sparked a memory with Kane that he wanted to check out, so he goes back to the Moore House while the others go to check on Lara, the crazed mercenary that worked for Nareesh, to see if she was more lucid than when they dropped her off at Mercy Hill asylum a couple of weeks back.  When they get to Mercy Hill, they find the grounds filled with refugees.  They enter the asylum and are taken to Dr Feldman’s office where he is speaking with a patient.  The patient departs and the heroes note a strange scar on a shaved part of her head.  The doctor greets them and they ask about Lara’s condition.  He says that she goes through periods of non-responsiveness to manic hysteria, claiming that the Demon Lord is coming to destroy the world.  The doctor has been unable to get through to her to discern the cause of this nihilistic mania she suffers, but is going to try a different approach on their next session.  The heroes ask to see her and he calls down an orderly to take them up to her room.

The orderly takes them to a small locked room where Lara lays crouched in a corner, strapped into a straight jacket, staring blankly at the wall.  The heroes being to question her about Nareesh and stir memories of the fey tower they found her in.  This brings about another hysterical episode that requires the orderlies to hold her down.  Ecna attempts to cast a spell to help remove her insanity, but in doing so reveals a presence upon her that may indicate demonic possession.  She calms down again and the heroes decide to leave. 

The heroes leave the asylum and meet up with Kane, who tells them that his demonologist ancestor that owned the Moore House, Ezekiel Moore, had a journal in which he talks about going after a relic called the Eye of the Demon Lord, which was in the possession of a vampire lord named Lucretia.  Her lair was somewhere deep within the Empire lands to the south and the details of what happen next are not in the journal, but the demonologist is clear about his intent to acquire this relic from the vampire, as it is said to have great power over demons.  The heroes deduce that Moore likely stole the relic and brought it here, keeping it in the vault in the basement, where it was later stolen by the Brotherhood of Shadows.  The journal even showed a sketch of the object and the heroes suddenly recall that they spotted that in the hands of Katandramus when they stormed his house.  The noble used magic to leave before they could get to him, but he was holding a dark orb very similar to the one depicted in the journal.

Later that night, the group decides to stake out the tallest building in the city, the Brown Cloak HQ in the center of town, to try and catch the flying monster in the act.  With Kane and Gruntbelly on the roof and Enca and Mathias on the ground, they wait until between 1 and 2 in the morning, that’s when Gruntbelly spots a dark shape darting around the night sky.  The shape flies towards the Purse district and lands on Wizard’s Peak, Caribdus’ tower.  It then proceeds to break in, setting off wards in a shower of sparks and explosions. Mathias and Ecna  hear Kane and Gruntbelly’s shouts and start running towards the tower.  A few moments after enter, however, the creature exits another window, carrying a body, and takes off into the sky.  It proceeds to tear limbs off of the poor victim and then lands on the side of the Brown Cloak HQ building, just a couple of stories down from where Kane and Gruntbelly are.  Kane is unable to get a clear shot at the creature, but Gruntbelly fires off a spell that hits it, driving it off the wall and flying off into the night.  They watch as it circles around the lake and seems to descend on Mercy Hill, where it does not leave again. 

Ecna and Mathias return and the group start heading towards Mercy Hill to deal with this creature, which they are sure is the vampire Lucretia.  This is where the session ends.

Friday, June 16, 2017


The Heroes:

- Ecna Lubma: dwarf priest grudgebearer
- Gruntbelly: dwarf magician sorcerer
- Kane Arroway: human warrior fighter
- Mathias: jotun jotun juggernaut

The heroes continue their trek through the mines, fighting more of the small bug creatures and burning their nests.  They come upon a series of chambers that contain resin cocoons and within they find the missing dwarf miners, still alive, but very emaciated, thirsty and hungry.  The heroes chip them out of their cocoons and provide them with rations and drink.  One of the miners says that he was taken to another chamber before being cocooned and that chamber had a huge bug creature that must be the queen, for she was attached to an egg sack.  He says there’s also a pile of treasure in that room.  That was all the heroes needed to hear, so they continue onward with this dwarf leading them to the queen chamber, but when they get there, they find the queen awaiting them.  The dwarf that led them there says, “they are yours my queen,” then hundreds of small bugs pour out of his mouth and his body drops to the ground, dead.  The queen casts a spell, causing the tunnel the heroes are in to collapse behind them, which traps Bruk.  The rest of the group go into the large queen chamber and fight as she summons her drones to protect her.  The queen casts spells and her drones focus mostly on Mathias, but some move to attack Kane and Ecna as well.  Gruntbelly takes on the queen, spell for spell and through the combined efforts of the heroes, they manage to kill the queen and most of her drones.  Some escape through side tunnels.  The heroes gather up the treasure, take the surviving dwarves out and then, with their help, set up explosives to seal the bug chambers.

The heroes take the dwarf child with them as they leave the mines to meet up with Fiona, their druid guide.  Their find includes a few weapons, which they try out along the way.  When they get to the Dark Waters lake, their steam boat awaits and they leave to return to Crossings. They arrive in the morning to find Crossings under martial law and when they question brown cloaks about it, they are informed that Sixton, the capital of the Northern Reach, has been sacked by an orc army that crossed the Shield Mountains. Refugees are flowing in from the south and the town has increased its alert level, is training more militia and bolstering the town’s defenses wherever possible.

The heroes go into town this is where the session ended.