OLD SKOOL CAMPAIGN DIARY - TEMPLE OF ELEMENTAL EVIL, PT 6
THE
HEROES:
- Anton Loyalar: Oeridian Paladin of Heironeous
- Coppyr: Halfing Monk
- Eli Pendar: Flannish Cleric of Pholtus
- Tharn: Dwarf barbarian of the Fireforge clan
After reviving
Prince Thrommel, the group plots on how to escape with the freed prisoners and
settle on fighting the goblins while the prisoners exit through the umber hulk
tunnel. The plan is executed and the
heroes fight and kill most of the goblins, but as the prisoners escape,
Commander Feldrin enters the dungeon jail with hobgoblins, still searching for
the heroes, and finds them fighting the goblins. He and the hobgoblins engage the heroes but
are promptly defeated. The heroes escape
with the prisoners through the tunnel and head back to Nulb in a wicked
blizzard that sprung up out of nowhere; another freak weather phenomenon likely
brought about by the temple's elemental summonings.
Once in town Prince
Thrommel announces his intention to get a horse and to leave immediately so
that he may return to his land and prepare an army to address the threat the
temple poses. The heroes object due to
the prince's fainting spell in which he was non-responsive similar to how
Coppyr was, suggesting that he may also be under the influence of the strange
force, but the prince was adamant about leaving and borrowed money from the
heroes in order to purchase a horse and supplies on the road back.
After the prince
leaves, the heroes return to the temple via the abandoned farmhouse well they
entered through before and head into the temple through the original entrance
they first found, but this time it was being guarded by hobgoblins and an ogre. The heroes take these guards out quickly and
enter through the hidden door and sneak back in through the temple of the Elder
Elemental Eye, and as before, Coppyr is suddenly struck by the same force that
has overcome his senses and caused him to speak in a strange, unearthly
voice. This time he just goes catatonic
and Tharn has to pick him up and move him along out of the temple. The group reaches the hall leading to the
Water Temple and see two of the strange armored water elementals standing
guard. The creatures do not attack them,
but simply appear to be preventing anyone from entering the Water Temple, so
the heroes continue onward into the black room where they encountered shadows
before. This time the room is
unoccupied, so they enter and use a key found around Commander Feldrin's neck
to open the vault. Within they find many
treasures piled upon the floor and three chests.
End of session.
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home