Tuesday, March 20, 2018

OLD SKOOL CAMPAIGN DIARY - TEMPLE OF ELEMENTAL EVIL, PT 6


THE HEROES:
  • Anton Loyalar: Oeridian Paladin of Heironeous
  • Coppyr: Halfing Monk
  • Eli Pendar: Flannish Cleric of Pholtus
  • Tharn: Dwarf barbarian of the Fireforge clan

After reviving Prince Thrommel, the group plots on how to escape with the freed prisoners and settle on fighting the goblins while the prisoners exit through the umber hulk tunnel.  The plan is executed and the heroes fight and kill most of the goblins, but as the prisoners escape, Commander Feldrin enters the dungeon jail with hobgoblins, still searching for the heroes, and finds them fighting the goblins.  He and the hobgoblins engage the heroes but are promptly defeated.  The heroes escape with the prisoners through the tunnel and head back to Nulb in a wicked blizzard that sprung up out of nowhere; another freak weather phenomenon likely brought about by the temple's elemental summonings.

Once in town Prince Thrommel announces his intention to get a horse and to leave immediately so that he may return to his land and prepare an army to address the threat the temple poses.  The heroes object due to the prince's fainting spell in which he was non-responsive similar to how Coppyr was, suggesting that he may also be under the influence of the strange force, but the prince was adamant about leaving and borrowed money from the heroes in order to purchase a horse and supplies on the road back.

After the prince leaves, the heroes return to the temple via the abandoned farmhouse well they entered through before and head into the temple through the original entrance they first found, but this time it was being guarded by hobgoblins and an ogre.  The heroes take these guards out quickly and enter through the hidden door and sneak back in through the temple of the Elder Elemental Eye, and as before, Coppyr is suddenly struck by the same force that has overcome his senses and caused him to speak in a strange, unearthly voice.  This time he just goes catatonic and Tharn has to pick him up and move him along out of the temple.  The group reaches the hall leading to the Water Temple and see two of the strange armored water elementals standing guard.  The creatures do not attack them, but simply appear to be preventing anyone from entering the Water Temple, so the heroes continue onward into the black room where they encountered shadows before.  This time the room is unoccupied, so they enter and use a key found around Commander Feldrin's neck to open the vault.  Within they find many treasures piled upon the floor and three chests. 

End of session.

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