OLD SKOOL CAMPAIGN DIARY - STORMING THE MOAT HOUSE, PT 1
The Heroes:
- Anton Loyalar: Oeridian Paladin of Heironeous
- Coppyr: Halfing Monk
- Eli Pendar: Flannish Cleric of Pholtus
- Tharn: Dwarf barbarian of the Fireforge clan
Guest Star:
- Elmo: Warrior of some kind
The heroes, along with the rest of town, are shocked at the
destruction of Burne and Rufus’ tower.
Many know that the town council had been summoned there just within the
hour and now many fear that they are dead, including the wife and daughter of
Ostler Gundigoot, who rush out of the Welcome Wench, running towards the
scene. The heroes, too, make their way
there and find that the upper two stories of the tower are gone, blasted away
and crumbled down to the base of the tower.
The people look to the heroes for direction and they begin
to try and clear the rubble from the tower’s first level, but the sheer amount
of stone and timber that chokes it makes the work dangerous and nearly
impossible. From the crowd, one large
man emerges and starts screaming in anguish, “PA! PA!!!”
He digs at the rubble, moving large boulders with ease, but causing the
unstable mass to become even more unstable.
The heroes and others pull the man back before he makes a dangerous
situation worse. He falls to his knees
sobbing, calling out to his pa, who was evidently in the tower. The townfolk know the sobbing man to be Elmo,
the son of the town’s militia leader Otis.
Elmo is also known as the town drunk, spending much of his time drinking
in the Welcome Wench or passed out in the street or an alley. Elmo
pulls himself up, shrugs off the consoling townfolk and storms off into the
crowd.
The heroes tell the crowd that it is too late and too dark
to attempt to get into the tower remains.
They instruct the townfolk to return in the morning to start work on
clearing the rubble. As the crowd
disperses, the heroes see Elmo marching down the street towards the moat
house. He is dressed in studded armor
and bearing weapons. They intercept him
and convince him to wait until morning and accompany them to make Lareth and
his minion pay for what they did. Elmo
reluctantly agrees.
The following morning, the heroes find Elmo waiting for them
and the group heads off towards the moat house.
Tharn prods Elmo a bit on his background and learns that the big man had
gotten himself mixed up with some bad people and ended up doing some things
that he deeply regrets, to the point that he began to drink himself to
death. He also mentions that he and his
friends used to explore the moat house when they were younger, even though it
was off limits. It was abandoned then,
but Elmo knows of a secret way in that leads into the dungeons. He takes the heroes into the swamps and to a
hill that has a concealed door built into it, which he opens to reveal stairs
leading down.
The group follow the big man down the stairs and into a long,
stone passageway. Eventually they see
lights where torches have been lit, suggesting an occupied area. Elmo says that there are a series of rooms up
ahead and the passage also continues off diagonally to another part of the
dungeon. Coppyr sneaks ahead invisibly
and hears someone moving behind the door leading to the rooms Elmo
mentioned. The rest of the group catch up
to Coppyr and Tharn tries to smash through the door, but finds it sturdier than
he anticipated. He and Elmo try again
and together the door breaks, but the initial attempt alerted the people on the
other side, who move to attack!
Crossbows hum with bolts being fired while Elmo and the others force
their way into the hall to attack the thugs.
Several more appear from the rooms beyond the hall and the fight gets
difficult. A leader shouts directions,
suggesting this group has tactical training.
But the heroes, along with Elmo, manage to fight their way in and kill
most of the thugs. The last two
surrender and, after some prompting, offer up that Lareth is elsewhere in the dungeon
with his entourage, speaking with the gnolls and bugbears he recruited to his
cause.
The heroes pause here, catch their breath, heal some wounds
and figure out their next move.
End of session.
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