DM's COMMENTARY: TEMPLE OF ELEMENTAL EVIL PT 1
I've just started
the Temple of Elemental Evil adventure and I'm making pretty sweeping changes
to the original module. One reason is
that one of my players ran it back in the day.
But the main reason is that the adventure is a bit of a slog and,
story-wise, a bit of a mess. After
reading through it a couple of times, I still don't really know what the
purpose of the elemental cult is, why Iuz and Lolth have an interest in it or
why the minor demon lord Zuggtmoy is involved.
So I had to develop a storyline that makes sense to me so that I can run
a coherent adventure. My storyline is as
follows:
Over a dozen years ago, the Temple of Elemental Evil
rose in power, attracting followers and growing a massive army of
demi-humans. The power behind the temple
was believed to be an entity known only as the Elder Elemental Eye, but the
actual masterminds was an alliance between the demigod Iuz, the demon queen of
spiders Lolth, and the minor demon lord Zuggtmoy, who approached the other two
with the plan to contact this entity she had discovered known only as the Elder
Elemental Eye, who promised her and her allies immeasurable power if they could
summon it into the material world. And
so the three worked to spread the word of the power the temple had to offer its
followers, attracting many who were directionless or that desired such
power.
The plan was to secretly grow the power of the temple
as the nature of the Elder Elemental Eye was researched, but Zuggtmoy was
contacted directly by the Elder Elemental Eye and granted a fraction of its
power, making her vastly more powerful.
Drunk with power, she double-crossed her partners and ordered the forces
of the temple to begin sacking settlements in the surrounding area.
Over a short time, this force threatened the
stability of the region and caught the attentions of the neighboring nations,
who formed an alliance to confront the threat posed to Furyondy, Veluna, Celene
and others. The Knights of the Hart led
the forces of the alliance against the initial confrontation with the forces of
Elemental Evil. The conflict became
known as the Battle of Emridy Meadows, for where it took place. It was a bloody confrontation and the forces
of the temple outnumbered those of the alliance 3:1. But the righteous knights emboldened the
alliance and overcame the odds, defeating the forces of Elemental Evil, driving
them back to the Temple of All Consumption.
There, the final battle took place.
The temple's forces were led by Zuggtmoy herself, and the temple's last
stand was costly to both sides. The
Knights of the Hart, along with a cabal of powerful arcanists, managed to drive
the power mad Zuggtmoy back into the temple and seal her in using powerful magicks.
The Temple of Elemental Evil was defeated and it's
(known) leader was trapped within for all eternity. Or so everyone believed…
Unbeknownst to the alliance, the servants of Iuz and
Lolth secretly continued to work to discover the secrets of the Elder Elemental
Eye. Over the last dozen years since the
battle, they worked to build a tunnel into the dungeons below the temple where
the separate elemental temples were found.
Iuz and Lolth were intrigued by the power bestowed upon Zuggtmoy and
they wanted to tap into that as well.
Within the dungeons they found the temples still active and having
successfully formed elemental nodes in which to bridge the gap from the Elder
Elemental Eye's realm and the material world.
But Iuz and Lolth were hesitant to open the gateway until they knew what
the Elemental Eye was, exactly, for their attempts to research it's nature and
intent failed and the followers of the Eye were nearly mindless drones that
offered no insight. Iuz sent his trusted
servant Hedrack to the temple to try and commune with Zuggtmoy and learn from
her what the Eye was and how to tap into its power as she had.
As the campaign begins, Hedrack has made headway into
contacting Zuggtmoy through the powerful magic imprisoning her inside the
temple by using an enchanted throne that has a connection to the temple
structure above through the use of a mysterious golden orb found in the
dungeons. Lolth's servant Lareth was
charged with funding the operation by using bandits and raiders over a wide
area to rob travelers and send the funds to the temple. Lareth gets careless and lets his bandits
operate a little to close to his base of operations in the moat house near the
village of Hommlet. This attracts the
attentions of the heroes, who then investigate the moat house, discover
Lareth's operation and shut it down. In
the process, the learn of Lareth's connection to the former Temple of Elemental
Evil and decide to go investigate it next.
That is how I
changed the backstory to make sense to me.
I have changed the actual adventure by consolidating the dungeon levels
somewhat. I now have one dungeon level,
which is smaller than any of the ones in the module, where Hedrack stays and does his work. I also have 4 smaller elemental dungeons
where the cultists do their communing and where the connections to the
elemental nodes are found. The cultists
are following the directions from the Elder Elemental Eye and summoning an army
of elementals and with plans to summon an elemental prince from each elemental
plane to lead the army. I'm arming the
elemental priests with the elemental weapons from the Princes of the Apocalypse
adventure. Once summoned elemental
princes will open the portal to the Elder Elemental Eye's realm and bring it
forth into the material world to conquer.
My plan is to have
the heroes learn about Hedrack's mission, the plans of the elemental priests,
and that they have to close the elemental nodes in order to stop the summoning
of the elementals and to prevent the elemental princes of evil from coming through. To stop the heroes, Hedrack will lead them to
Zuggtmoy for the final battle. Once they
confront her, they learn the secret of the Elder Elemental Eye (it's really
Tharizdun) and learn that there are other efforts underway to free the Chained
God, which may lead them to the adventures Lost Caverns of Tsojcanth and The
Forgotten Temple of Tharizdun.
That's the plan and
we'll see how badly my players derail it.
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