Star Wars RPG Campaign: Episode 1 - Why Star Wars
I recently completed the first chapter of a Star Wars RPG
campaign and I wanted to write a bit about what motivated this campaign, the
approach I’m taking, changes I’ve made to the cannon and where I hope to go
with it.
So, why Star Wars? That's a good question. I've always loved Star Wars, since I saw the initial movie release back in 1977, but I've never been a Star Wars fanatic. I enjoyed the sequels and tolerated the prequels, but I was never into the books or the cartoons, or the rpgs. Star Wars was a visual medium and playing the game in my imagination on a tabletop just didn't appeal to me. I was happy to relive my childhood with the occasional viewing of the original trilogy, watching the light saber duels that are all that's interesting about the prequels, or the watching the SW Rebels cartoon. So doing a SW rpg wasn't high on my list.
I have since come to realize that I was thinking about it all wrong. If you really think about it, Star Wars isn't science fiction; it's a fantasy series with science fiction elements. It has magic (the Force), it has wizards (the Emperor), it has knights (Jedi), it has rogues (bounty hunters & smugglers) and it has dragons (okay, not really, but the Death Star kind of "breathes fire" with a little stretch of the imagination...?). So it has a lot of the usual fantasy tropes, but it's disguised as a science fiction story because of the space ships and laser guns. Once I realized this, I started coming up with all kinds of ideas for how a SW campaign might work. After all, I've run fantasy RPGs for 25+ years now. Fantasy I know.
But I get ahead of myself.
First of all let me say that I’ve never run or played in a
Star Wars RPG before besides a one-shot game long ago of the West End Games D6
version of the game and then a one-shot last year of the Edge of the Empire
beginner set. I wasn’t really impressed with either, quite
frankly. My gaming career has mostly
been centered around D&D, with the occasional foray into other games like
Call of Cthulhu, Warhammer 40k RPG, Numenera, and so on. I have purchased many
other games and have always had an interest in trying new things out, but my
only real success has been in running D&D games – that’s what I get players
to show up for and come back to. Since
my group could only get together very infrequently, I pretty much stuck with
the game I knew everyone would play – D&D.
However, over the last few years, our gaming has dwindled
down to almost nothing and I found myself wondering if my group had lost
interest or life was just not going to accommodate us. That changed recently when I decided to try
out online gaming over Roll20. I had a
mild interest in this when I first learned about it a couple of years ago, but
never seriously entertained playing online, preferring face-to-face
gaming. But since that wasn’t happening
much anymore, I decided to give it a go and convinced three of my players to
try it out. It worked out better than I
had imagined and has since allowed me to run a weekly game, which I hadn’t been
able to do for years. Of course, we
played D&D, but I started to wonder if I could sneak in some other games to
scratch that itch, since I had a regular thing going now. I mentioned this to my players and they
seemed to be open to the idea and, in fact, one of my players has been wanting
to play SW for a while now and mentions it from time to time. Plus, with the new movie rekindling childhood
memories, I figured this is a good time to see if I could make a SW game work.
So, I decided to give the Star Wars RPG a shot! My next big decision was to choose which system I’d use
for my Star Wars game. I’ll talk
about that in my next segment.