SOTDL CAMPAIGN DIARY: SESSION 4 – THE TOWN OF NOR EGERTS. L2, 05/07/19
The Cast:
- Brother Aron: Human priest of the New God
- Calista: Ferren rogue
- Perry Flaxseed: Halfing Hunter
- Nikolai Petrechko: Human Veteran
The heroes travel many more days until they finally reach
signs upon the King’s Road that point towards civilization. They eventually encounter a strange scene as
a band of goblins are surrounding a group of wagons with a cloaked clockwork man
defending them with three large clockwork spiders. The group decide to intervene and a fight
breaks out with the goblins. The group is successful in killing a few and
driving the rest off. They learn the
clockwork man is called Unit One or U-1 and he is delivering a farming machine
to the nearby village of Nor Egerts for his master Ronson the Artificer. They all climb aboard the strange,
self-propelled wagons and head off towards the village.
They arrive in the village after dark and find several
people in town milling about, going to and from building and several near what
appears to be a tavern. When the wagons
pull up the town folk take an interest and begin chatting with the group. The people seem friendly enough but strangely
mannered. In fact, some are outright odd
as the group spies highly inappropriate acts being engaged in the open and
between unlikely people. They also spot
some urinating and/or defecating in the open, expressing no shame or
embarrassment at all. Some of them enter
the tavern where they again find highly inappropriate behavior.
They leave the tavern and see Unit One hail them. When they go over to the clockwork they find
him engaged in discussion with a woman who claims to be the town’s Wisdom. Speaking on behalf of the town Elder, she
says he will not engage with the clockwork man due to his own prejudices
against such beings, so Unit One asks the heroes to see the elder about the
farming machine he ordered and collect payment.
All but Calista went to see the elder, as the rogue was wandering the
town in cat form seeing what she could see, which were oddities after
oddities. Homes being lived in but not
having been cleaned in months, people relieving themselves in public, others
having sexual relations in plain sight, still others molesting animals. The entire group surmises that there is
something wrong with the people of this town.
Meanwhile, the rest of the group are taken to the rear side
of the Elder’s manor by the Wisdom, where he was supposedly gardening, but they
find him in a shed and are horrified by the sight. The elder’s body is bloated beyond mortal
capacity, filling the entire shed. His
skin swam with creatures wriggling around just underneath. The shed stank of urine and feces and
something even worse and indescribable. The elder, seemingly unperturbed by his
condition, says that payment shall be rendered but not before he collects his
payment from them. Confused, the heroes
ask why they should render payment, and the elder states that it is payment for
the Mother, of course. She requires the
payment of children for anyone new that enters town. Gordy, having tagged along with the group,
hides behind Brother Aron, cowering in fear.
The elder demands the child be given over and the Wisdom attempts to
grab him. A fight breaks out, with both
the Wisdom and the Elder casting vile spells, one of which causes Brother
Aron’s manhood to rot off and nearly killing him.
Calista, on a nearby rooftop, sees the town folk moving in
unison towards the elder’s garden as if summoned by some unseen and unheard
message. She also sees a swarm of
worm-like creatures emerge from a nearby copse of woods and slither towards her
companions. She resumes human form and
joins them as the group plans their escape.
Using an alchemy weapon created by Weezer, they throw it
into the shed and it explodes in a plume of dragonfire, consuming the shed and
eating away at the elder. The town folk
all scream in unison with the elder, as though sharing his pain. The group leaves the garden, gather Unit One
and the wagons, and start to leave, until they realize that Lord Kornwall is
missing. He is spotted running down an
alley, screaming in pain as one of the worm creatures attempted to enter his
body through his wounds. The group save
Kornwall, removing the worm and they return to the wagons. That’s when they notice another shack with
the same reek as the elder’s shed, so the heroes fire flaming arrows into it
and that shed also goes up in flames.
The group use the self-propelled wagons to leave Nor Egerts and
resume their journey to the City of Gold.
End of session.
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