Star Wars Homebrew
I ran a Star Wars game last year that I like to call a “homebrew”
game because, although it was set in the Star War universe and used many of the
known tropes of Star Wars, I changed things liberally to fit my own version of
that well known setting. I set the game
in the era prior to Star Wars Episode IV: A New Hope, but I completely changed
the backstory, ignoring the cannon established in the prequel movies and setting
up my own alternate history of how the Empire came into power.
My alternate history states that the Clone Wars were fought
over the practice in many systems of using clones as slave labor, so it was
basically a galactic retelling of the American Civil War, but with a much
unhappier ending. The Jedi were a
quasi-religious order that acted as independent peace-keepers in the galaxy,
but they were resented by many systems and although officially sanctioned by
the Senate, they were not accountable to it and there were many systems calling
for the Jedi Order to be regulated (controlled) by the Senate. So when clones began rebelling against their
masters, the Jedi took the side of the rebellion even though the Senate had to take
the side of the slave-owning systems because clone slavery was not
illegal. This resulted in conflicts not
only with the Jedi Council but also caused a rift in the Senate and these
tensions built to result in what would be called the Clone Wars.
Unlike the official cannon, the Clone Wars in my alternate
history lasted nearly 100 years and was a very destructive conflict. The Empire formed much like the rise of the Nazi
party, with a small sect within the Senate, led by a charismatic leader
(Palpatine), gaining support, making shady deals, breaking promises and amassing
more and more power until the supporters of Palpatine’s party outnumber the dissenters
and Palpatine led the coup that resulted in his control of the Senate and
naming himself as Galactic Emperor. His Sith
powers were, of course, at the heart of his rise to power and he was able to
hide his true nature from the Jedi Order because of the conflict he had
orchestrated between the order and the Senate until it was too late for the
weakened Jedi order to do anything about it.
At the end of the Clone Wars, the Empire forms and lasts for about 50
years before the events of the Star Wars trilogy take place.
My campaign took place about 20 years before SWIV and told the
story of a small group of adventurers that had been recruited by one of the
many rebel groups operating in the galaxy.
In my alternate history there was not initially one rebellion, but many
rebellions that either fell apart on their own or were crushed by the
Empire. One rebel cell realized that
these small rebel groups were doomed to failure because the Empire was just too
powerful and the rebel groups were too small and poorly equipped to go up
against Palpatine. This cell was secretly
sponsored by Alderan Senator Organa and his goal was to reach out to the other
cells and to unite them under a single rebel banner. So the characters in my short campaign were
recruited by Organa’s rebel cell and were given assignments to prove their
loyalty and trustworthiness to the rebellion before being accepted in. So my first adventure was for them to steal a
ship that they could operate from. It
just so happens the ship they were to steal was called the Millennium Falcon
and was in an Imperial Impound on a back-water world that was only marginally
occupied by Imperial forces, so the characters had to break in and steal it
without getting caught. After they
succeeded, they were given another mission to investigate one of three worlds
that could potentially be used for a base of operations for the rebellion. One was the planet Hoth, another was a moon
from the planet Yavin and a third was a tidally-locked planet. The PCs were
assigned the tidally-locked planet (I forget what I called it) and went there to survey the habitable region (Goldilocks
Zone) along the border of the hot/cold/light/dark side (see what I did there?) of the world and report back to their rebel contact. When they arrived they detected a faint
distress signal emanating from the area, so they went to investigate and found
an old crashed ship from the Clone Wars days.
In their investigation of the ship they saw that it had been cannibalized
of many of its components but was still mostly intact, except for hull
damage. The investigated the surrounding
area (after having been attacked by some indigenous life forms) and found a
cave system that had two occupants. One
was a female twilek and the other a blind human male. The male, it turns out was a Jedi and the
woman a warrior that was fighting against him when they both crash landed on
this planet and were forced to work together to survive. They eventually became mates and had grown
old together on the planet. They
welcomed the PCs in, but when they entered the caves the force-sensitive PC
learned that the caves had both a Light Side and a Dark Side presence.
Upon entering the caves, the PCs met mostly with the Jedi
while his Twi’lek partner went to finish the meal she was preparing. A short time later both the force-sensitive
PC and the jedi sensed a strong disturbance in the Force and when they went to
investigate, they discovered that it was coming from the Dark Side caves and that
the balance that was kept between the two sides of the Force was shattered by a
powerful dark entity that was manifesting in the cave. When they got there they saw a Force Ghost
beckoning the jedi’s companion, compelling her to enter the dark pool where the
entity was manifesting and it possessed her.
The possessed Twi’lek then displayed vast Force powers that rendered the
PCs and the jedi helpless and allowed the entity to escape. It went to the PCs ship and found a hidden smuggling
compartment that the PCs were unaware of, and within it was an ancient box that
contained a severed hand. The possessed
Twi’lek severed her own hand and attached the mummified hand to her raw stump,
which animated the hand and solidified the hold that the spirit had on the Twi’lek’s
body, because the hand was the remains of an ancient and legendary Dark Lady
that was said to have such mastery over the Dark Side that she could destroy
entire planets. The Force Ghost was
awakened by the proximity of the hand to the Dark Side cave and used it as an
anchor to return to the world. The PCs
fought her but she easily defeated them.
She left their ship, returned to her own crashed ship, repaired the hull
damage with her Force powers and left the world. The sore, but alive, PCs regroup, get the
blind jedi to join them and depart the world to report to the rebels.
I then had a cut-scene, in which I described an event across
the galaxy with Emperor Palpatine siting in his throne room as a dark presence
enters behind him. He asks Darth Vader
if he felt the disturbance and Vader says he did. Palpatine orders Vader to locate the source
of the disturbance and either bring it into their control or destroy it. Vader departs the Emperor’s chambers to find
the Dark Lady.
The campaign ended there unfortunately. I originally wanted to take the campaign to
20th level (using the Star Wars Saga Edition rules) and have this
grand campaign where the heroes were working to convince other rebel groups to
join in an alliance with Organa’s group while the Dark Lady resumed her
world-destroying activities of several millennia ago when she was alive. The PCs and the Dark Lady’s paths would cross
again, Darth Vader would show up but would be over powered and forced to join
forces with the heroes to take her out.
But the Dark Lady’s world-destroying power is what Palpatine used to
develop the Death Star, which Vader brings to him after the Dark Lady is defeated. Of course, how I envision campaigns to go and
how they actually end up are usually vastly different, so there’s no telling
how it would have ended. We may go back
to it again someday, but it’s not likely to be any time in the near future.
I wanted to do something different with this campaign to
make it more of a “fantasy” than a “sci-fi” story, and I wanted something of a
departure for the usual Star Wars story.
I really wanted the main antagonist to be a female, because there just
aren’t enough evil women BBEGs. I did
want Vader and Palpatine in the story, but I didn’t want them to be the main
bad guys because that’s been done to death.
Instead, I thought it would be a nice twist if the PCs ended up working
with Vader against a common foe. So this
foe had to be pretty powerful and had to represent a threat to the Emperor. I also
liked the concept of Force ghosts and I wondered why the Dark Side couldn’t
produce them. Well, in my campaign, it
can, so I developed this story of an ancient force sorceress called the Dark
Lady, who had become so powerful in the force that she could use it to destroy
worlds and even stars. She was so much
of a threat that, in her time, both Light and Dark force users had to band
together to destroy her physical form, all except one hand. Unfortunately, she was so powerful that her
spirit persisted as a Force ghost, but lay dormant for thousands of years. Her hand became a relic that was feared yet
revered by the remains of her cult, but over time that cult died out and her
hand was lost. That hand is what I would
use to lure her ghost back to this plane and engineer her return and it was
inspired by the Hand of Vecna from D&D lore.
Anyway, that’s how I did my short lived Star Wars campaign
and home brewed-it up.
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